Esper Cycle Damage
Reaction Catalog
Characters accumulate "Esper Cycle Value" when dealing damage. When full, switching to a character with a compatible attribute triggers a Support Skill and an Elemental Esper Cycle reaction.
| Cycle | Combo | Mult | Effect |
|---|---|---|---|
Remora effect | Lakshana + Cosmos | — | Slows target move/attack speed for 5s. |
Blossom damage | Cosmos + Anima | 6 hits × 10 mult | Spawns a Vita Bud that fires 6 shots at the target with a multiplier of 10 per hit. Inherits trigger's element + RES/DEF PEN. |
Hexed effect | Anima + Incantation | — | Target takes an additional 20% follow-up damage when hit by Anima/Incantation damage for 12s. |
Nova damage | Chaos + Psyche | — | Target enters Nova for 5s. On ending, deals massive Psyche damage. Always Mental damage. Cannot CRIT (mult = 1). |
Scorch damage | Incantation + Chaos | 15 ticks × 30 mult | Target takes DoT for 15s with fixed 50% CRIT rate — multiplier 30 per tick, one tick per second (15 ticks total). Inherits trigger's element + PEN. |
Stain effect | Lakshana + Psyche | — | Target takes 20% more Lakshana/Psyche damage for 12s. Scales with Cycle Intensity Coefficient. |
Charge utility | (Cosmos + Lakshana) & (Anima + Cosmos) | — | Vita Buds hitting Remora targets give the active character 10 Ultimate Energy. |
Discord utility | (Chaos + Psyche) & (Chaos + Incantation) | — | Comboing Nova and Scorch shreds enemy Break. |
Esper Cycle Intensity
Intensity boosts cycle effects. When two characters trigger together, the higher final value applies.
Triggering Rules
- The "Trigger" is whichever character yields the highest Base × IntensityZone. Ties go to the character who used their Support Skill.
- Blossom and Scorch inherit the trigger's element and respect the trigger's RES PEN / DEF PEN.
- Nova is always Mental damage.
- Nova caveat 1: Nova targets enemy Mental RES but does not benefit from character Mental Damage Bonus%.
- Nova caveat 2 (snapshotting): Nova detonates 5s after triggering. For HP-scaling Nova (Fadia), damage uses Max HP at the moment of detonation, not at cast.
CRIT for Esper Cycles
By default Blossom and Nova cannot CRIT (multiplier = 1). Scorch has a fixed 50% CRIT rate; its CRIT DMG depends on the trigger.
Esper Cycle Value
Default Max Esper Cycle Value is 100. Accumulated by almost all damage types except Support Skills and Ultimates — Skill damage usually charges it fast.
| Lv 50 | 2,200 |
| Lv 80 | 9,000 |
| Cosmos | 100 |
| Anima | 100 |
| Lakshana | 100 |
| Chaos | 120 |
| Incantation | 120 |
| Psyche | 120 |
Energy Generation: the on-field character triggering a skill receives 100% of generated energy; off-field teammates receive 60%.
Esper Cycle Enhancements
Each character has a unique, non-upgradable enhancement that buffs a specific Esper Cycle just by being in the party (e.g. Adler buffs Scorch, Fadia buffs Nova to steal Max HP).
