Public Archive Terminal // Unofficial NTE Fan DatabaseREF: FAN-ARC-001
DOC-TLS-DMG // Combat Math Module

Damage Formula

Break Damage

When enemies take damage their Break Value drops. When depleted they enter a paralyzed Broken State and take a massive, team-calculated Break Damage hit. Broken State does not grant inherent vulnerability (no general damage-taken multiplier).

BreakDmg = BaseBreakDmg × BreakDmgBonus × BreakLimitZone × Defense × Resistance × Special
Total team contribution
TotalBreakDmg = Σ(All living characters' BreakDmg)
Dead characters do not contribute.
3.1

Break Value Shred

BreakValueShred = BaseShred × (1 + BreakEfficiency) × BreakResistEfficiency

Character Break Efficiency defaults to 0 (100% effectiveness). Enemy Resist Efficiency defaults to 100%. Critical Ripostes usually deal heavy Break damage.

3.2

Base Break Damage

Scales with character level — exponentially in two phases (Lv 1-20 and Lv 20-80). For reference: Lv 1 ≈ 91, Lv 80 ≈ 3603.

3.3

Break Damage Bonus Zone

BreakDmgBonus = 1 + (BreakIntensity / 300) + ExtraBreakBuffs

Break Intensity is a character stat — every 300 points grants +100% to this zone.

3.4

Break Upper Limit Zone

BreakLimitZone = EnemyMaxBreakLimit / 3

Break damage scales heavily with how large the enemy's Break gauge was — bigger gauges = bigger Broken-State payoffs.

Community reference — numbers may change with patches. Compiled from datamines and community verification.